Projects

 

Notlandung (emergency landing)

1996

Self-running demo in Turbo Pascal

 

Mapping

Since 1996

  • Doom (amfdoom, 9 maps, new enemies)
  • Quake 1, 2, 3, 4 (some test maps)
  • Doom 3 (ouch3, small map)

Quake.de

1999-2005

News and content for Germany’s biggest Quake and Doom fansite. (www.quake.de)

Commando Lybia

2003

Reprogrammed parts of the original C64 game with OpenGL. Some graphical enhancements.

 

Giana Sisters

2003

Reprogrammed parts of the original C64 game with OpenGL.

Retexturing projects

2003-2004

Team coordination and homepage management of:

  • Doom Retexturing
  • Heretic Retexturing
  • Hexen Retexturing
  • Quake Retexturing

Map converters

2004

  • Quake 2 è Quake 3
  • Quake 3 è Doom 3

Image format converters

2004

  • wal (Quake 1) è tga
  • wad (Quake 2) è tga
  • pcx è tga
  • jpg è tga

Model format

converters

2004

  • md2 è md3
  • md2 è ase
  • md3 è ase

Quake 3: Raytraced

2004

Studienarbeit (student research project). The developed 3D Shooter has the following features...

... through OpenRT API:

  • realtime 3d raytrace engine
  • runs faster with more computers (about 20 fps@36 GHz in 512x512 with 4xFSAA)
  • realtime per-pixel shadows
  • possible resolution up to 16384x16384x32

 

... optical special effects

  • real glass with reflection and refraction
  • real mirrors
  • colored realtime per-pixel shadows
  • realtime soft shadows
  • colored lights
  • flashlight
  • ground fog
  • some walls replaced with high polygon displaced walls
  • reflecting water
  • mipmapping
  • wireframe mode
  • B/W filter
  • camera portals
  • all original q3dm7 shader effects like: texture animation, blending, scale, turbulence etc.
  • bezier patches with high tesselation
  • spheres with high tesselation
  • decals

 

... for gaming

  • loading quake3 maps
  • support for md3 model format
  • quake3 like console
  • integrated benchmark system
  • offline rendering for saved demos
  • nine different types of weapons
  • realistic physic for weapons (e.g. grenades)
  • physic for players (e.g. gravity)
  • collision detection for players and weapons
  • player animations
  • AI
  • HUD
  • tga screenshots
  • png screenshots 
  • sounds
  • jumppads

 

(www.q3rt.de)

 

Pocket-Schafkopf

Since 2004

Card game for Pocket PC. (www.pocketschafkopf.de)

 

Quake 4: Raytraced

2006

Diploma thesis. All effects like in Quake 3: Raytraced plus...

 

... optical special effects

  • Quake 4 Shader scripting language
  • More shaders with texture coordinate manipulation
  • Bump- and specular mapping
  • Reflecting and refracting water with normal mapping
  • Different texture filtering techniques

 

... for gaming

  • loading quake4 maps
  • support for md5 model format
  • support for lwo model format

 

... research

  • Developed an algorithm for collision detection through rays

 

(www.q4rt.de)