2006-12-13

Ingame

ingame01.jpg ingame02.jpg ingame03.jpg ingame04.jpg

ingame05.jpg ingame06.jpg

 

Reflections

reflect01.jpg reflect02.jpg reflect03.jpg reflect04.jpg

reflect05.jpg

 

Strogg-Enemy

strogg_01.jpg strogg_02.jpg strogg_03.jpg


2006-11-02

Levels

q4level_core2.jpg q4level_dispersal.jpg q4level_hub1.jpg xq3rt_OpenRT_0488.png

q4level_network.jpg q4level_waste.jpg xq3rt_OpenRT_0507.png xq3rt_OpenRT_0509.png

q4level_process1.jpg q4level_q4dm3.jpg q4level_storage1.jpg xq3rt_OpenRT_0164.png

xq3rt_OpenRT_0502.png xq3rt_OpenRT_0313.png xq3rt_OpenRT_0302.png xq3rt_OpenRT_0169.png

xq3rt_OpenRT_0242.png xq3rt_OpenRT_0251.png xq3rt_OpenRT_0255.png xq3rt_OpenRT_0303.png

xq3rt_OpenRT_0451.png xq3rt_OpenRT_0253.png xq3rt_OpenRT_0254.png xq3rt_OpenRT_0256.png

xq3rt_OpenRT_0252.png xq3rt_OpenRT_0372.png



Models

xq3rt_OpenRT_0209.png xq3rt_OpenRT_0245.png xq3rt_OpenRT_0305.png xq3rt_OpenRT_0312.png

xq3rt_OpenRT_0483.png xq3rt_OpenRT_0238.pngxq3rt_OpenRT_0258.png



Special Effects: Bumpmapping

xq3rt_OpenRT_0095.png xq3rt_OpenRT_0096.png



Special Effects: Reflecting and refracting water

q4waterCut.jpg



Special Effects: Reflecting enemy

spiegelgegner.jpg



Collision Detection

cd_gitter04.jpg cd_linear04.jpg cd_sphertests_02b.jpg

cd_normalsphere01.jpg grav1ray03.jpg

guiHeadUndElement2.jpg

 

Different detailed geometry

disp_cut03.jpgdisp_cut02.jpgdisp_cut01.jpg